Tobias Bernstrup

Tobias Bernstrup, born 1970 in Gothenburg, Sweden, is a contemporary artist working with videos, interactive works, live performances and electronic music. He received an MFA from Royal College University of Fine Arts Stockholm in 1998, where he also met up with artist colleague Palle Torsson.

Tobias Bernstrup belongs to a group of visual artists who produce music and perform it, and who consider this process as part of their practice as visual artists. Using the visual language of pop culture, video games, sci-fi, classicism and gothic noir, he has created a stage persona with gender-crossing live performances dressed in elaborate costumes of shiny rubber and heavy make up. In videos and animations often inhabited by his digital alter ego and in live performances where the artist dresses as a computer game character, he raises questions about representation of identity, the body and physical space in both virtual and non-virtual realities, closely linked to critical ideas of irrealism and simulacra.

His video and live works are interconnected, however, while his videos focus on the extreme and exaggerated, his presence on the stage is a more modest physicality. His virtual world allows for one’s desires to be realized within the realms of the “game,” whereas on stage, Bernstrup's presence limits the viewer to his style and specificities. His external appearance of fetish and cross-dressing, including buckles and skin-tight rubber, is tame compared to transgressions of the individual.

In 1995 Bernstrup worked in close collaboration with artist Palle Torsson, receiving international recognition as among the first visual artists to use computer games in their art practice. Their project Museum Meltdown consisted of a series of site specific computer game installations in European art museums. Using the graphics engine of existing video games such as Doom, Duke Nukem 3D, Quake and Half-Life they transformed the museum architecture into violent first-person shooter games, allowing the museum visitor to wander around a virtual version of the museum killing people and blowing up masterpieces.

Bernstrup has continued working with game environments, reconstructing existing urban spaces such as Berlin's Potsdamer Platz and Paris' La Défense. Focusing on the artificial quality of surfaces, he linked these virtual spaces to his digital alter ego and music both in animated videos and in live performances. Several of his songs from videos and performances have been released by museums, galleries art institutions on CD or vinyl. As a recording artist Bernstrup is also known for his close collaboration and electronic compositions for Swedish video artist Annika Larsson.

About Tobias Bernstrup

Tobias Bernstrup, born 1970 in Gothenburg, Sweden, is a contemporary artist working with videos, interactive works, live performances and electronic music. He received an MFA from Royal College University of Fine Arts Stockholm in 1998, where he also met up with artist colleague Palle Torsson.

Tobias Bernstrup belongs to a group of visual artists who produce music and perform it, and who consider this process as part of their practice as visual artists. Using the visual language of pop culture, video games, sci-fi, classicism and gothic noir, he has created a stage persona with gender-crossing live performances dressed in elaborate costumes of shiny rubber and heavy make up. In videos and animations often inhabited by his digital alter ego and in live performances where the artist dresses as a computer game character, he raises questions about representation of identity, the body and physical space in both virtual and non-virtual realities, closely linked to critical ideas of irrealism and simulacra.

His video and live works are interconnected, however, while his videos focus on the extreme and exaggerated, his presence on the stage is a more modest physicality. His virtual world allows for one’s desires to be realized within the realms of the “game,” whereas on stage, Bernstrup's presence limits the viewer to his style and specificities. His external appearance of fetish and cross-dressing, including buckles and skin-tight rubber, is tame compared to transgressions of the individual.

In 1995 Bernstrup worked in close collaboration with artist Palle Torsson, receiving international recognition as among the first visual artists to use computer games in their art practice. Their project Museum Meltdown consisted of a series of site specific computer game installations in European art museums. Using the graphics engine of existing video games such as Doom, Duke Nukem 3D, Quake and Half-Life they transformed the museum architecture into violent first-person shooter games, allowing the museum visitor to wander around a virtual version of the museum killing people and blowing up masterpieces.

Bernstrup has continued working with game environments, reconstructing existing urban spaces such as Berlin's Potsdamer Platz and Paris' La Défense. Focusing on the artificial quality of surfaces, he linked these virtual spaces to his digital alter ego and music both in animated videos and in live performances. Several of his songs from videos and performances have been released by museums, galleries art institutions on CD or vinyl. As a recording artist Bernstrup is also known for his close collaboration and electronic compositions for Swedish video artist Annika Larsson.

Genres: Electronic, Experimental, Pop, Video, New media, Performance

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